This is the root namespace for the libsecondlife library.
| C# | Visual Basic | Visual C++ |
namespace libsecondlife
Namespace libsecondlife
namespace libsecondlife
| All Types | Classes | Structures | Enumerations | Delegates |
| Icon | Type | Description |
|---|---|---|
| ParcelManager..::.AccessDeniedReason |
Reasons agent is denied access to a parcel on the simulator
| |
| ParcelManager..::.AccessList |
Flags used in the ParcelAccessListRequest packet to specify whether
we want the access list (whitelist), ban list (blacklist), or both
| |
| AgentManager..::.AgentMovement..::.AgentCamera |
Camera controls for the agent, mostly a thin wrapper around
CoordinateFrame. This class is only responsible for state
tracking and math, it does not send any packets
| |
| AgentManager..::.AgentDataCallback |
Reply to an AgentData request
| |
| AgentManager..::.AgentFlags |
Currently only used to hide your group title
| |
| AgentManager |
Manager class for our own avatar
| |
| AgentManager..::.AgentMovement |
Agent movement and camera control
Agent movement is controlled by setting specific ControlFlags
After the control flags are set, An AgentUpdate is required to update the simulator of the specified flags
This is most easily accomplished by setting one or more of the AgentMovement properties
Movement of an avatar is always based on a compass direction, for example AtPos will move the
agent from West to East or forward on the X Axis, AtNeg will of course move agent from
East to West or backward on the X Axis, LeftPos will be South to North or forward on the Y Axis
The Z axis is Up, finer grained control of movements can be done using the Nudge properties
| |
| AgentManager..::.AgentMovementCallback | ||
| DirectoryManager..::.AgentSearchData |
An Avatar returned from the dataserver
| |
| AgentManager..::.AgentState |
Action state of the avatar, which can currently be typing and
editing
| |
| AgentThrottle |
Throttles the network traffic for various different traffic types.
Access this class through SecondLife.Throttle
| |
| AppearanceManager..::.AgentWearablesCallback | ||
| AgentManager..::.AlertMessage |
Fired when alert message received from simulator
| |
| Animations |
Static pre-defined animations available to all agents
| |
| AgentManager..::.AnimationsChangedCallback |
Triggered when the current agent animations change
| |
| AppearanceManager |
Manager class to for agents appearance, both body parts and clothing
| |
| AppearanceManager..::.AppearanceUpdatedCallback | ||
| Asset | ||
| AssetBodypart | ||
| AssetClothing | ||
| AssetDownload | ||
| AssetManager | ||
| AssetNotecard | ||
| AssetPrim | ||
| AssetManager..::.AssetReceivedCallback | ||
| AssetScriptBinary | ||
| AssetScriptText | ||
| AssetSound | ||
| AssetTexture | ||
| AssetType |
The different types of assets in Second Life
| |
| AssetUpload | ||
| AssetManager..::.AssetUploadedCallback | ||
| AssetWearable | ||
| SoundManager..::.AttachedSoundGainChangeCallback | ||
| AttachmentPoint |
Attachment points for objects on avatar bodies
| |
| SoundManager..::.AttachSoundCallback | ||
| Avatar |
Represents an avatar in Second Life (other than your own)
| |
| AvatarManager..::.AvatarAppearanceCallback |
Triggered when AvatarAppearance is received
| |
| AvatarGroup |
Holds group information for Avatars such as those you might find in a profile
| |
| AvatarManager..::.AvatarGroupsCallback |
Triggered when an avatar group list is received (AvatarGroupsReply)
| |
| AvatarManager..::.AvatarInterestsCallback |
Triggered when a response for avatar interests is returned
| |
| AvatarManager |
Retrieve friend status notifications, and retrieve avatar names and
profiles
| |
| AvatarManager..::.AvatarNamesCallback |
Triggered when a UUIDNameReply is received
| |
| AvatarManager..::.AvatarNameSearchCallback |
Triggered when a name search reply is received (AvatarPickerReply)
| |
| AvatarManager..::.AvatarPicksCallback |
Callback returning a dictionary of avatar's picks
| |
| Avatar..::.AvatarProperties |
Avatar properties including about text, profile URL, image IDs and
publishing settings
| |
| AvatarManager..::.AvatarPropertiesCallback |
Triggered when avatar properties are received (AvatarPropertiesReply)
| |
| ObjectManager..::.AvatarSitChanged |
Called whenever the client avatar sits down or stands up
| |
| AgentManager..::.AvatarSitResponseCallback |
Fired in response to a RequestSit()
| |
| AppearanceManager..::.BakeType | ||
| AgentManager..::.BalanceCallback |
Triggered when the L$ account balance for this avatar changes
| |
| BitPack |
Wrapper around a byte array that allows bit to be packed and unpacked
one at a time or by a variable amount. Useful for very tightly packed
data like LayerData packets
| |
| Bumpiness |
The type of bump-mapping applied to a face
| |
| AgentManager..::.CameraConstraintCallback |
Fired when camera tries to view beyond its view limits
| |
| Caps |
Capabilities is the name of the bi-directional HTTP REST protocol that
Second Life uses to communicate transactions such as teleporting or
group messaging
| |
| CapsEventDictionary |
Registers, unregisters, and fires events generated by the Capabilities
event queue
| |
| ChannelType | ||
| ChatAudibleLevel | ||
| AgentManager..::.ChatCallback |
Triggered on incoming chat messages
| |
| ChatSourceType |
Identifies the source of a chat message
| |
| ChatType |
Conversion type to denote Chat Packet types in an easier-to-understand format
| |
| DirectoryManager..::.Classified |
A classified ad in Second Life
| |
| DirectoryManager..::.ClassifiedCategories |
The different categories a classified ad can be placed in
| |
| DirectoryManager..::.ClassifiedReplyCallback | ||
| NameValue..::.ClassType | ||
| ClickAction |
Action associated with clicking on an object
| |
| GridManager..::.CoarseLocationUpdateCallback | ||
| CompressedFlags |
Bitflag field for ObjectUpdateCompressed data blocks, describing
which options are present for each object
| |
| NetworkManager..::.ConnectedCallback |
Assigned by the OnConnected event. Raised when login was a success
| |
| AgentManager..::.ControlFlags |
Used to specify movement actions for your agent
| |
| CoordinateFrame | ||
| RegistrationApi..::.CreateUserParam |
see https://secure-web6.secondlife.com/developers/third_party_reg/#service_create_user or
https://wiki.secondlife.com/wiki/RegAPIDoc for description
| |
| GroupManager..::.CurrentGroupsCallback |
Callback for the list of groups the avatar is currently a member of
| |
| NetworkManager..::.CurrentSimChangedCallback |
Triggered when CurrentSim changes
| |
| DeRezDestination |
Possible destinations for DeRezObject request
| |
| DirectoryManager |
Access to the Linden dataserver which allows searching for land, events, people, etc
| |
| DirectoryManager..::.DirectoryParcel |
A parcel retrieved from the dataserver such as results from the
"For-Sale" listings
| |
| DirectoryManager..::.DirFindFlags | ||
| DirectoryManager..::.DirGroupsReplyCallback | ||
| DirectoryManager..::.DirLandReplyCallback | ||
| DirectoryManager..::.DirPeopleReplyCallback | ||
| NetworkManager..::.DisconnectedCallback |
Triggered when we are logged out of the grid due to a simulator request,
client request, network timeout, or any other cause
| |
| NetworkManager..::.DisconnectType |
Explains why a simulator or the grid disconnected from us
| |
| AvatarManager..::.EffectCallback | ||
| EffectType |
Effect type used in ViewerEffect packets
| |
| EstateTools..::.EstateAccessDelta | Used by EstateOwnerMessage packets | |
| EstateTools..::.EstateAccessReplyDelta | ||
| EstateTools..::.EstateBansReply | ||
| EstateTools..::.EstateCovenantReply | ||
| EstateTools..::.EstateGroupsReply | ||
| EstateTools..::.EstateManagersListReply | ||
| EstateTools..::.EstateManagersReply |
Triggered when the list of estate managers is received for the current estate
| |
| EstateTools..::.EstateTask | Describes tasks returned in LandStatReply | |
| EstateTools |
Estate level administration and utilities
| |
| EstateTools..::.EstateUpdateInfoReply |
FIXME - Enumerate all params from EstateOwnerMessage packet
| |
| EstateTools..::.EstateUsersReply | ||
| DirectoryManager..::.EventCategories | ||
| DirectoryManager..::.EventFlags | ||
| DirectoryManager..::.EventInfo |
an Event returned from the dataserver
| |
| DirectoryManager..::.EventInfoCallback | ||
| Caps..::.EventQueueCallback |
Triggered when an event is received via the EventQueueGet
capability
| |
| NetworkManager..::.EventQueueRunningCallback |
Triggered when an event queue makes the initial connection
| |
| DirectoryManager..::.EventReplyCallback | ||
| DirectoryManager..::.EventsSearchData |
Response to "Events" search
| |
| Primitive..::.ExtraParamType |
Extra parameters for primitives, these flags are for features that have
been added after the original ObjectFlags that has all eight bits
reserved already
| |
| Primitive..::.FaceType | ||
| FieldType | ||
| InventoryManager..::.FindObjectByPathCallback | ||
| Primitive..::.FlexibleData |
Information on the flexible properties of a primitive
| |
| InventoryManager..::.FolderUpdatedCallback |
Callback for an inventory folder updating
| |
| ParcelManager..::.ForceSelectObjects |
Fired in response to SelectParcelObjects
| |
| FriendsManager..::.FriendFoundEvent |
Triggered in response to a FindFriend request
| |
| FriendInfo |
This class holds information about an avatar in the friends list. There are two ways
to interface to this class. The first is through the set of boolean properties. This is the typical
way clients of this class will use it. The second interface is through two bitmap properties. While
the bitmap interface is public, it is intended for use the libsecondlife framework.
| |
| FriendsManager..::.FriendOfflineEvent |
Triggered when an avatar in your friends list goes offline
| |
| FriendsManager..::.FriendOnlineEvent |
Triggered when an avatar in your friends list comes online
| |
| FriendRights | ||
| FriendsManager..::.FriendRightsEvent |
Triggered in response to a call to the FriendRights() method, or when a friend changes your rights
| |
| FriendsManager..::.FriendshipOfferedEvent |
Triggered when someone offers you friendship
| |
| FriendsManager..::.FriendshipResponseEvent |
Trigger when your friendship offer has been accepted or declined
| |
| FriendsManager..::.FriendshipTerminatedEvent |
Trigger when someone terminates your friendship.
| |
| FriendsManager |
This class is used to add and remove avatars from your friends list and to manage their permission.
| |
| EstateTools..::.GetTopCollidersReply |
Triggered on LandStatReply when the report type is for "top colliders"
| |
| EstateTools..::.GetTopScriptsReply |
Triggered on LandStatReply when the report type is for "top scripts"
| |
| Grass |
Grass foliage types
| |
| GridAgentLocation | ||
| GridItem | ||
| GridManager..::.GridItemsCallback | ||
| GridItemType | ||
| GridLayer |
Visual chunk of the grid map
| |
| GridManager..::.GridLayerCallback | ||
| GridLayerType | ||
| GridManager |
Manages grid-wide tasks such as the world map
| |
| GridRegion |
Information about a region on the grid map
| |
| GridManager..::.GridRegionCallback | ||
| EstateTools..::.GroundTextureRegion | Used by GroundTextureSettings | |
| EstateTools..::.GroundTextureSettings | Ground texture settings for each corner of the region | |
| Group |
Represents a group in Second Life
| |
| GroupAccountDetails | ||
| GroupManager..::.GroupAccountDetailsCallback | ||
| GroupAccountSummary | ||
| GroupManager..::.GroupAccountSummaryCallback | ||
| GroupAccountTransactions | ||
| GroupManager..::.GroupAccountTransactionsCallback | ||
| AgentManager..::.GroupChatJoined |
Fired when group chat session confirmed joined | |
| AgentManager..::.GroupChatLeft | Fired when agent group chat session terminated | |
| GroupManager..::.GroupCreatedCallback | ||
| AgentManager..::.GroupDroppedCallback |
Informs the avatar that it is no longer a member of a group
| |
| GroupManager..::.GroupDroppedCallback | ||
| TerrainManager..::.GroupHeader | ||
| GroupManager..::.GroupJoinedCallback | ||
| GroupManager..::.GroupLeftCallback | ||
| GroupManager |
Handles all network traffic related to reading and writing group
information
| |
| GroupMember |
Avatar group management
| |
| GroupManager..::.GroupMembersCallback |
Callback for the member list of a group
| |
| GroupManager..::.GroupNamesCallback |
Callback for a list of group names
| |
| GroupNotice |
Struct representing a group notice
| |
| GroupPowers | ||
| GroupProfile |
Profile of a group
| |
| GroupManager..::.GroupProfileCallback |
Callback for the profile of a group
| |
| GroupProposal | ||
| GroupRole |
Role manager for a group
| |
| GroupRolePowers |
Group role powers flags
| |
| GroupManager..::.GroupRolesCallback |
Callback for the role list of a group
| |
| GroupManager..::.GroupRolesMembersCallback |
Callback for a pairing of roles to members
| |
| GroupRoleUpdate |
Role update flags
| |
| DirectoryManager..::.GroupSearchData |
Response to a "Groups" Search
| |
| GroupTitle |
Class to represent Group Title
| |
| GroupManager..::.GroupTitlesCallback |
Callback for the title list of a group
| |
| Helpers |
Static helper functions and global variables
| |
| LLObject..::.HoleType | ||
| ImageDownload | ||
| AssetManager..::.ImageReceivedCallback | ||
| AssetManager..::.ImageReceiveProgressCallback | ||
| ImageRequest | ||
| ImageType | ||
| NetworkManager..::.IncomingPacket |
Holds a simulator reference and a packet, these structs are put in
the packet inbox for decoding
| |
| InstantMessage |
Instant Message
| |
| AgentManager..::.InstantMessageCallback |
Triggered on incoming instant messages
| |
| InstantMessageDialog |
Special commands used in Instant Messages
| |
| InstantMessageOnline |
Flag in Instant Messages, whether the IM should be delivered to
offline avatars as well
| |
| Avatar..::.Interests |
Avatar interests including spoken languages, skills, and "want to"
choices
| |
| InternalDictionary<(Of <(TKey, TValue>)>) |
The InternalDictionary class is used through the library for storing key/value pairs.
It is intended to be a replacement for the generic Dictionary class and should
be used in its place. It contains several methods for allowing access to the data from
outside the library that are read only and thread safe.
| |
| InvalidOutfitException | ||
| Inventory |
Responsible for maintaining inventory structure. Inventory constructs nodes
and manages node children as is necessary to maintain a coherant hirarchy.
Other classes should not manipulate or create InventoryNodes explicitly. When
A node's parent changes (when a folder is moved, for example) simply pass
Inventory the updated InventoryFolder and it will make the appropriate changes
to its internal representation.
| |
| InventoryAnimation |
InventoryAnimation Class, A bvh encoded object which animates an avatar
| |
| InventoryAttachment |
InventoryAttachment Class, contains details on an attachable object
| |
| InventoryBase |
Base Class for Inventory Items
| |
| InventoryCallingCard |
InventoryCallingCard Class, contains information on another avatar
| |
| InventoryCategory |
InventoryCategory Class
| |
| InventoryException |
Exception class to identify inventory exceptions
| |
| InventoryFolder |
A folder contains InventoryItems and has certain attributes specific
to itself
| |
| InventoryGesture |
InventoryGesture Class, details on a series of animations, sounds, and actions
| |
| InventoryItem |
An Item in Inventory
| |
| InventoryLandmark |
InventoryLandmark Class, contains details on a specific location
| |
| InventoryLSL |
InventoryLSL Class, represents a Linden Scripting Language object
| |
| InventoryManager |
Tools for dealing with agents inventory
| |
| InventoryNode | ||
| InventoryNodeDictionary | ||
| InventoryNotecard |
InventoryNotecard Class, contains details on an encoded text document
| |
| InventoryObject |
InventoryObject Class contains details on a primitive or coalesced set of primitives
| |
| Inventory..::.InventoryObjectAdded |
Delegate to use for the OnInventoryObjectUpdated event.
| |
| Inventory..::.InventoryObjectRemoved |
Delegate to use for the OnInventoryObjectRemoved event.
| |
| Inventory..::.InventoryObjectUpdated |
Delegate to use for the OnInventoryObjectUpdated event.
| |
| InventoryManager..::.InventorySearch | ||
| InventorySnapshot |
InventorySnapshot Class, an image taken with the viewer
| |
| InventorySortOrder | ||
| InventorySound |
InventorySound Class representing a playable sound
| |
| InventoryTexture |
InventoryTexture Class representing a graphical image
| |
| InventoryType |
Inventory Item Types, eg Script, Notecard, Folder, etc
| |
| InventoryWearable |
InventoryWearable Class, details on a clothing item or body part
| |
| InventoryManager..::.ItemCopiedCallback | ||
| InventoryManager..::.ItemCreatedCallback |
Callback for inventory item creation finishing
| |
| InventoryManager..::.ItemCreatedFromAssetCallback |
Callback for an inventory item being create from an uploaded asset
| |
| InventoryManager..::.ItemReceivedCallback | ||
| AgentManager..::.JoinGroupCallback |
Reply to a request to join a group, informs whether it was successful or not
| |
| Primitive..::.JointType | ||
| ObjectManager..::.KillObjectCallback | ||
| TerrainManager..::.LandPatchCallback | ||
| EstateTools..::.LandStatReportType | Used in the ReportType field of a LandStatRequest | |
| RegistrationApi..::.LastName | ||
| TerrainManager..::.LayerType | ||
| AgentManager..::.LeaveGroupCallback |
Reply to a request to leave a group, informs whether it was successful or not
| |
| Primitive..::.LightData |
Information on the light properties of a primitive
| |
| LLColor |
An 8-bit color structure including an alpha channel
| |
| LLMatrix3 |
A 3x3 matrix
| |
| LLObject |
Base class for primitives and avatars
| |
| LLQuaternion |
A quaternion, used for rotations
| |
| LLUUID |
A 128-bit Universally Unique Identifier, used throughout the Second
Life networking protocol
| |
| LLVector2 |
A two-dimensional vector with floating-point values
| |
| LLVector3 |
A three-dimensional vector with floating-point values
| |
| LLVector3d |
A double-precision three-dimensional vector
| |
| LLVector4 |
A four-dimensional vector
| |
| AgentManager..::.LoadURLCallback |
Triggered when a script displays a URL via llLoadURL
| |
| Logger..::.LogCallback |
Callback used for client apps to receive log messages from
libsecondlife
| |
| Logger |
Singleton logging class for libsecondlife
| |
| NetworkManager..::.LoginCallback | ||
| LoginParams | ||
| NetworkManager..::.LoginResponseCallback | ||
| LoginResponseData | ||
| LoginStatus | ||
| Helpers..::.LogLevel |
Passed to SecondLife.Log() to identify the severity of a log entry
| |
| NetworkManager..::.LogoutCallback |
Assigned by the OnLogoutReply callback. Raised upone receipt of a LogoutReply packet during logout process.
| |
| AvatarManager..::.LookAtCallback | ||
| LookAtType |
The action an avatar is doing when looking at something, used in
ViewerEffect packets for the LookAt effect
| |
| MapBlock | ||
| MapField | ||
| MapPacket | ||
| MappingType |
The texture mapping style used for a face
| |
| LLObject..::.MaterialType |
Material type for a primitive
| |
| AgentManager..::.MeanCollisionCallback |
Triggered when an object or avatar forcefully collides with our
agent
| |
| MeanCollisionType | ||
| AgentManager..::.MoneyBalanceReplyCallback |
Triggered on Money Balance Reply
| |
| MoneyTransactionType |
Money transaction types
| |
| NameValue |
A Name Value pair with additional settings, used in the protocol
primarily to transmit avatar names and active group in object packets
| |
| NetworkManager |
NetworkManager is responsible for managing the network layer of
libsecondlife. It tracks all the server connections, serializes
outgoing traffic and deserializes incoming traffic, and provides
instances of delegates for network-related events.
| |
| ObjectManager..::.NewAttachmentCallback | ||
| ObjectManager..::.NewAvatarCallback | ||
| ObjectManager..::.NewFoliageCallback | ||
| ObjectManager..::.NewPrimCallback | ||
| NotConnectedException |
This exception is thrown whenever a network operation is attempted
without a network connection.
| |
| InventoryManager..::.NotecardUploadedAssetCallback | ||
| LLObject..::.ObjectData | ||
| LLObject..::.ObjectFlags |
Primary parameters for primitives such as Physics Enabled or Phantom
| |
| ObjectManager |
Handles all network traffic related to prims and avatar positions and
movement.
| |
| InventoryManager..::.ObjectOfferedCallback |
Callback for when an inventory item is offered to us by another avatar or an object
| |
| ObjectPoolBase<(Of <(T>)>) | ||
| LLObject..::.ObjectProperties | ||
| ObjectManager..::.ObjectPropertiesCallback | ||
| LLObject..::.ObjectPropertiesFamily | ||
| ObjectManager..::.ObjectPropertiesFamilyCallback | ||
| ParcelManager..::.ObjectReturnType |
Type of return to use when returning objects from a parcel
| |
| ObjectType |
Each inventory AssetType will have its own set of flags, these are the known flags for AssetType=Object
| |
| ObjectUpdate |
Contains the variables sent in an object update packet for objects.
Used to track position and movement of prims and avatars
| |
| ObjectManager..::.ObjectUpdatedCallback |
Called whenever an object disappears
| |
| PacketBufferPool | ||
| NetworkManager..::.PacketCallback |
Coupled with RegisterCallback(), this is triggered whenever a packet
of a registered type is received
| |
| PacketEventDictionary |
Registers, unregisters, and fires events generated by incoming packets
| |
| PacketFrequency | ||
| Parcel |
Parcel of land, a portion of virtual real estate in a simulator
| |
| ParcelManager..::.ParcelAccessEntry |
Parcel Accesslist
| |
| ParcelManager..::.ParcelAccessFlags |
Blacklist/Whitelist flags used in parcels Access List
| |
| ParcelManager..::.ParcelAccessListReplyCallback | ||
| Parcel..::.ParcelCategory |
Category parcel is listed in under search
| |
| ParcelManager..::.ParcelDwellCallback | ||
| Parcel..::.ParcelFlags |
Various parcel properties
| |
| ParcelInfo |
Some information about a parcel of land returned from a DirectoryManager search
| |
| ParcelManager..::.ParcelInfoCallback | ||
| ParcelManager |
Parcel (subdivided simulator lots) subsystem
| |
| ParcelManager..::.ParcelObjectOwnersListReplyCallback |
Responses to a request for prim owners on a parcel
| |
| ParcelManager..::.ParcelPrimOwners |
Owners of primitives on parcel
| |
| ParcelManager..::.ParcelPropertiesCallback | ||
| ParcelManager..::.ParcelResult |
The result of a request for parcel properties
| |
| Parcel..::.ParcelStatus |
Parcel ownership status
| |
| Primitive..::.ParticleSystem..::.ParticleDataFlags |
Particle Data Flags
| |
| Primitive..::.ParticleSystem..::.ParticleFlags |
Particle Flags Enum
| |
| Primitive..::.ParticleSystem |
Complete structure for the particle system
| |
| TerrainManager..::.Patch | ||
| TerrainManager..::.PatchHeader | ||
| LLObject..::.PathCurve | ||
| PCode |
Identifier code for object types
| |
| AppearanceManager..::.PendingAssetDownload | ||
| PermissionMask | ||
| Permissions | ||
| PermissionWho | ||
| AvatarManager..::.PickInfoCallback |
Callback returning a details of a specifick pick
| |
| DirectoryManager..::.PlacesReplyCallback | ||
| DirectoryManager..::.PlacesSearchData |
Response to a "Places" Search
Note: This is not DirPlacesReply
| |
| Helpers..::.Platform |
Operating system enumeration
| |
| AvatarManager..::.PointAtCallback | ||
| PointAtType |
The action an avatar is doing when pointing at something, used in
ViewerEffect packets for the PointAt effect
| |
| SoundManager..::.PreloadSoundCallback | ||
| Primitive |
Particle system specific enumerators, flags and methods.
| |
| LLObject..::.PrimType | ||
| LLObject..::.ProfileCurve | ||
| Avatar..::.ProfileFlags |
Avatar profile flags
| |
| ProfilePick |
Holds group information on an individual profile pick
| |
| ProtocolManager | ||
| AgentManager..::.RegionCrossedCallback |
Triggered when the agent physically moves in to a neighboring region
| |
| Simulator..::.RegionFlags |
Simulator (region) properties
| |
| RegistrationApi | ||
| LLObject..::.ObjectPropertiesFamily..::.RequestFlagsType | ||
| SaleType |
Item Sale Status
| |
| AgentManager..::.ScriptControlCallback |
Fired when a script wants to give or release controls.
| |
| ScriptControlChange |
Flags sent when a script takes or releases a control
| |
| AgentManager..::.ScriptDialogCallback |
Triggered when a script pops up a dialog box
| |
| ScriptPermission |
Permission request flags, asked when a script wants to control an Avatar
| |
| AgentManager..::.ScriptQuestionCallback |
Triggered when a script asks for permissions
| |
| AgentManager..::.ScriptSensorReplyCallback |
Fired when script sensor reply is received
| |
| AgentManager..::.ScriptSensorTypeFlags | ||
| Primitive..::.SculptData |
Information on the sculpt properties of a sculpted primitive
| |
| Primitive..::.SculptType | ||
| DirectoryManager..::.SearchTypeFlags |
Land types to search dataserver for
| |
| SecondLife |
Main class to expose Second Life functionality to clients. All of the
classes needed for sending and receiving data are accessible through
this class.
| |
| NameValue..::.SendtoType | ||
| ParcelManager..::.SequenceStatus |
Simulator sent Sequence IDs for ParcelPropertiesReply packets (sent when avatar tries to cross
parcel border)
| |
| Settings |
Class for controlling various system settings.
| |
| Shininess |
The level of shininess applied to a face
| |
| Simulator..::.SimAccess | ||
| NetworkManager..::.SimConnectedCallback |
Triggered when a new connection to a simulator is established
| |
| NetworkManager..::.SimConnectingCallback |
Triggered before a new connection to a simulator is established
| |
| NetworkManager..::.SimDisconnectedCallback |
Triggered when a simulator other than the simulator that is currently
being occupied disconnects for whatever reason
| |
| ParcelManager..::.SimParcelsDownloaded |
Fired when all parcels are downloaded from simulator
| |
| Simulator..::.SimStats |
Simulator Statistics
| |
| Simulator | ||
| SoundManager | ||
| SoundManager..::.SoundTriggerCallback | ||
| Primitive..::.ParticleSystem..::.SourcePattern |
Particle source pattern
| |
| SourceType | ||
| Avatar..::.Statistics |
Positive and negative ratings
| |
| StatusCode | ||
| TargetType | ||
| InventoryManager..::.TaskInventoryReplyCallback |
Reply received after calling RequestTaskInventory | |
| InventoryManager..::.TaskItemReceivedCallback |
Callback when an inventory object is accepted and received from a
task inventory. This is the callback in which you actually get
the ItemID, as in ObjectOfferedCallback it is null when received
from a task.
| |
| AgentManager..::.TeleportCallback |
Triggered for any status updates of a teleport (progress, failed, succeeded)
| |
| AgentManager..::.TeleportFlags | ||
| AgentManager..::.TeleportLureFlags | ||
| AgentManager..::.TeleportStatus |
Current teleport status
| |
| ParcelManager..::.TerraformAction | ||
| ParcelManager..::.TerraformBrushSize | ||
| TerrainManager | ||
| Primitive..::.TextureAnimation |
Controls the texture animation of a particular prim
| |
| Primitive..::.TextureAnimMode | ||
| TextureAttributes |
Flags in the TextureEntry block that describe which properties are
set
| |
| TextureCache |
Class that handles the local image cache
| |
| LLObject..::.TextureEntry |
Represents all of the texturable faces for an object
| |
| LLObject..::.TextureEntryFace |
A single textured face. Don't instantiate this class yourself, use the
methods in TextureEntry
| |
| AppearanceManager..::.TextureIndex | ||
| Transaction |
A single transaction made by a group
| |
| TransactionFlags | ||
| Transfer | ||
| Tree |
Tree foliage types
| |
| UDPBase | ||
| UDPPacketBuffer | ||
| UpdateType |
Specific Flags for MultipleObjectUpdate requests
| |
| AssetManager..::.UploadProgressCallback | ||
| NameValue..::.ValueType | Type of the value | |
| VisualParam |
A single visual characteristic of an avatar mesh, such as eyebrow height
| |
| VisualParams |
Holds the Params array of all the avatar appearance parameters
| |
| Vote |
A group Vote
| |
| AppearanceManager..::.WearableData | ||
| WearableType | ||
| WrappedObject<(Of <(T>)>) | ||
| XferDownload | ||
| AssetManager..::.XferReceivedCallback |