[This is preliminary documentation and is subject to change.]

Detach an object from yourself

Namespace:  OpenMetaverse
Assembly:  OpenMetaverse (in OpenMetaverse.dll) Version: 1.0.0.20057

Syntax

         
 C#  Visual Basic  Visual C++ 
public void DetachObjects(
	Simulator simulator,
	List<uint> localIDs
)
Public Sub DetachObjects ( _
	simulator As Simulator, _
	localIDs As List(Of UInteger) _
)
public:
void DetachObjects(
	Simulator^ simulator, 
	List<unsigned int>^ localIDs
)

Parameters

simulator
Simulator
A reference to the object where the objects reside This will always be the simulator the avatar is currently in
localIDs
List<(Of <(UInt32>)>)
An array which contains the IDs of the objects to detach

See Also