[This is preliminary documentation and is subject to change.]
Set the Light data on an object
Namespace:
OpenMetaverseAssembly: OpenMetaverse (in OpenMetaverse.dll) Version: 1.0.0.20057
Syntax
| C# | Visual Basic | Visual C++ |
public void SetLight( Simulator simulator, uint localID, Primitive..::.LightData light )
Public Sub SetLight ( _ simulator As Simulator, _ localID As UInteger, _ light As Primitive..::.LightData _ )
public: void SetLight( Simulator^ simulator, unsigned int localID, Primitive..::.LightData^ light )
Parameters
- simulator
- Simulator
A reference to the object where the object resides
- localID
- UInt32
The objects ID which is local to the simulator the object is in
- light
- Primitive..::.LightData
A object containing the data to set
