[This is preliminary documentation and is subject to change.]

Triggered when an object or avatar forcefully collides with our agent

Namespace:  OpenMetaverse
Assembly:  OpenMetaverse (in OpenMetaverse.dll) Version: 1.0.0.20057

Syntax

         
 C#  Visual Basic  Visual C++ 
public delegate void MeanCollisionCallback(
	MeanCollisionType type,
	UUID perp,
	UUID victim,
	float magnitude,
	DateTime time
)
Public Delegate Sub MeanCollisionCallback ( _
	type As MeanCollisionType, _
	perp As UUID, _
	victim As UUID, _
	magnitude As Single, _
	time As DateTime _
)
public delegate void MeanCollisionCallback(
	MeanCollisionType type, 
	UUID perp, 
	UUID victim, 
	float magnitude, 
	DateTime time
)

Parameters

type
MeanCollisionType
Collision type
perp
UUID
Colliding object or avatar ID
victim
UUID
Victim ID, should be our own AgentID
magnitude
Single
Velocity or total force of the collision
time
DateTime
Time the collision occurred

See Also