[This is preliminary documentation and is subject to change.]

A set of textures that are layered on texture of each other and "baked" in to a single texture, for avatar appearances

Namespace:  OpenMetaverse.Imaging
Assembly:  OpenMetaverse (in OpenMetaverse.dll) Version: 1.0.0.20057

Syntax

         
 C#  Visual Basic  Visual C++ 
public class Baker
Public Class Baker
public ref class Baker

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
Baker(GridClient, AppearanceManager..::.BakeType, Int32, Dictionary<(Of <(Int32, Single>)>))
Default constructor
_bakedTexture
Finald baked texture
_bakeHeight
Height of the final baked image and scratchpad
_bakeType
Bake type
_bakeWidth
Width of the final baked image and scratchpad
_client
Reference to the GridClient object
_paramValues
Appearance parameters the drive the baking process
_textureCount
Total number of textures in the bake
_textures
Wearable textures
AddTexture(AppearanceManager..::.TextureIndex, AssetTexture, Boolean)
Adds an image to this baking texture and potentially processes it, or stores it for processing later
Bake()()()
BakedTexture
BakeHeight
BakeType
BakeTypeFor(AppearanceManager..::.TextureIndex)
BakeWidth
LoadAlphaLayer(String)
MissingTexture(AppearanceManager..::.TextureIndex)
ParamValues
TextureCount
Textures

Inheritance Hierarchy

System..::.Object
  OpenMetaverse.Imaging..::.Baker

See Also