Object pool for packet buffers. This is used to allocate memory for all
incoming and outgoing packets, and zerocoding buffers for those packets
| C# |
public class PacketBufferPool : ObjectPoolBase<UDPPacketBuffer>
| All Members | Constructors | ||||
| Icon | Member | Description |
|---|---|---|
| PacketBufferPool(IPEndPoint, Int32, Int32) |
Initialize the object pool in client mode
| |
| PacketBufferPool(Int32, Int32) |
Initialize the object pool in server mode
|
| Object | ||
| ObjectPoolBase<(Of <(<'UDPPacketBuffer>)>)> | ||
| PacketBufferPool | ||