LibOpenMetaverse Release 0.6.1.1
created 2009-03-31 by BabaThe OpenMetaverse Ninjas have been busy. This release contains several bugfixes, new features and other improvements.
A full list of new features added and bugs fixed is available in the jira changelog [1]
You can download this release from our Downloads page [2].
Fully searchable API Documentation for this release can be found on the Documentation page [3].
To submit trouble reports please use the "Create New Issue" link in our jira issue tracker [4].
Thanks to all the Testers, bug reporters, patch submitters and developers who contributed to this release!
Release Notes - libopenmetaverse - Version 0.6.1.1
Bug
- [LIBOMV-475] - Duplicate AsemblyInfo causes compile to fail under Visual Studio
Release Notes - libopenmetaverse - Version 0.6.1
Bug
- [LIBOMV-184] - First "single packet" asset upload blocks all subsequent asset uploads
- [LIBOMV-466] - [PATCH] for Null Pointer in Primitive.GetHashCode when a Primitive has not yet received first properties update
- [LIBOMV-467] - Overlapping PrimFlags
- [LIBOMV-469] - GroupManager throws Exception if RequestCurrentGroups is called immediately after login
- [LIBOMV-470] - [patch attached] OpenMetaverse/Helpers.cs: FloatToTerseString() screws up trying to trim trailing zeroes
Improvement
- [LIBOMV-450] - Improve CoarseLocationUpdate by tracking agent UUIDs
- [LIBOMV-474] - OpenMetaverse.GUI Improvements
New Feature
- [LIBOMV-180] - estatetools should upload terrain .raw files and terrain textures
- [LIBOMV-465] - [PATCH] Allows users to supply PrimFlags when rezing a Prim
- [LIBOMV-472] - Added CircularHashedQueue to OpenMetaverseTypes. Provides a circular queue with a hash-based Contains function, useful for ACK accounting
- [LIBOMV-473] - Added TokenBucket to OpenMetaverseTypes. Provides a hierarchical token bucket for bandwidth throttling
Task
- [LIBOMV-468] - Update Tao OpenGL Wrapper to 2.1.0.12/Platform bindings 1.0.0.5
- [LIBOMV-471] - Merge Trunk Features and Fixes into 0.6-devel for 0.6.1 Release